Hey guys, here is my wyvern.
I spent a bit more time to work my wyvern after CGMA course
For CGMA course 'Sculpting Anatomy: from Animal to Creature' with Gael Kerchenbaum.
Gael is a great teacher and I learned a lot durning his class, and he give me more useful comments to improve my skill.
https://www.artstation.com/gaelkerchy
For design this wyvern I starting to search a huge of life reference in google , then go to skeleton, adding muscles, and skin. For scales, I use Texturingxyz "https://texturing.xyz/collections/animals" to create the displacement map in mari, then apply to zbrush to sculpt the scale details. After this, I paint in mari and rendered in maya using arnold.

Here is one of my concept board for my wyvern, "Purref" is very help for this.
https://www.pureref.com/

Set up mari shader in AI standard, then I use different animal scales in Texturingxyz to create the displacement map in mari
"https://texturing.xyz/collections/animals"
wyvern